When I lent my services to a collegue who was working on a film about 12 years ago, I was introduced to the world of cnc. I remember watching this huge machining centre milling out a slab of mdf and turning it into a fantastic set of gears. I knew that it would have taken me hours to achieve the same thing with traditional power tools. I decided then that I would invest in a cnc router for my own business Oxenham Design. At that time I could turn on a computer, but even to check email seemed like a crazy set of operations. I persevered and learned every piece of relevant software I could get my hands on. I am now fortunate enough to be using Vectric's ASPIRE software, and Techno cnc routers, which has helped us to create some amazing projects, both in part, or in full. I thought that this blog would be a great place to share "behind the scenes" adventures with the software, materials and equipment we use, as well as the projects we build.
Showing posts with label Delmonte. Show all posts
Showing posts with label Delmonte. Show all posts

Wednesday, 27 November 2013

Del Monte!

  While perusing the Westside studio blog: http://www.westsidestudio.com/blog/
I came across the finals of the Del Monte job we did quite a while back.
I have embedded their blog on mine, and it shows sort of a day in the life after we deliver our part of the job!
Thanks again to Westside, and enjoy!

 

 

IN PRINT | A DIFFERENT KINDA BREAK

by Matt on November 19, 2013
Whether it’s chatting round the water cooler, or a lonely smoke in the autumn cold, we all find our ways to get a quick break in during the daily grind. Many at the studio enjoy sneaking off to one of our local coffee esablishments for a midday fix. But today Andrew B Myers and Blammo invite you to change up your daily routine, and try doing something more fruitful with your 5.
© Andrew B Myers
© Andrew B. Myers
Working with Art Director (and all around great guy) Oliver James Brooks, Andrew brought his signature style to Del Monte and their lineup of delicious Fruit Cups. In addition to the layouts seen above, there are some really awesome double page versions that we’ve left at a nice high resolution for all your desktop background needs.
© Andrew B. Myers
© Andrew B. Myers
© Andrew B. MyersPhotographer: Andrew B Myers
Client: Del Monte
Agency: Blammo
Art Director: Oliver James Brooks
Food Stylist: Chantel Payette
Model Maker: Oxenham Design
Assistants: Gabe Nivera & Rebecca Leach
To bring the ears, lips, and Like’s to life, Jamie Oxenham of Oxenham Design was brought on board to whip up some of his model making magic. Here’s a look of some of the steps involved in creating the props via his blog From Aspire to Beyond.
© Jamie Oxenham
© Jamie Oxenham
© Jamie Oxenham
© Jamie Oxenham
© Jamie Oxenham
© Jamie Oxenham
© Jamie Oxenham
As for the day on set, it seems like donuts were the favourite prop based on Instagram’s from both Gabe Nivera and Tom Nesbitt.
© Gabe Nivera
© Gabe Nivera
© Tom Nesbitt
© Gabe Nivera
So however you choose to take your break – that’s fine – enjoy your time. Just remember if you’re looking to change it up, grab a Del Monte Fruit Cup!
Images © Andrew B Myers
BTS Images © Jamie Oxenham, Gabe Nivera, & Tom Nesbitt


8)

JWO

 

Wednesday, 31 July 2013

Sorry, I couldn't quite hear you

The ear was the next model to machine on our Techno. Unlike the lips model, the ear needed to have the backside machined, so it wouldn't look so thick.
If I don't have to limit my toolpaths to any particular area, and I want to double side machine it, Cut 3d from Vectric software is the best for me.

You can do it in Aspire, but Cut3d is WAY easier, and the interactive tab placement feature makes adding tabs a breeze. Plus it calculates the top and bottom toolpaths at the same time.


I Machined the ear on our little Techno, as the other parts of the build were being cut on our bigger machine.
The next part of the build was the Facebook like button. They wanted it in 3d, but as everything for Facebook needs to adhere to strict guidelines, and be pre-approved, it was safer to stay with laminated flats, pulled right from the icon pack. The base was pocket milled into 1/4" black pvc.
Each layer was cut, then added into the recessed pocket.

Pretty simple, but looks kinda cool!

The final part of the build was 12 grey letters cut from 1/4" pvc, then painted grey. Pretty straight forward, that's for sure!

Now I can get back to our crazy octopus for the sign contest!
You can follow the progress of everybody's different take on the sign at our forum, just follow the link:


8)
JWO





Tuesday, 30 July 2013

Pucker Up!

Last week was borderline killer for us! We had both Anna and Ojars working on a commercial build that had 9 oversize props, and less than 5 days to do it in. I'll post that build when the commercial airs.

Right after that build, we had another short deadline for studio delivery yesterday. Not as grueling, but after the last job, I was pretty tired :)

I can't say what the ad campaign is, other than a still shoot. They needed 12 letters, that will be copied and duplicated in post to create a sentence, a set of lips, an ear, and a dimensional Facebook "Like" button.


After the mouth was modeled,
 I brought it into Aspire for further work. It's a whole lot faster and easier to texture a model in Aspire, so that's where i do it.
At the size of the lips (4"), I used a bark texture instead of a skin texture. This would give me a faster way of adding the deeper depressions, than physically having to sculpt the geometry.
Once I was happy with this part of the model, it was off to our Techno cnc.
The router time was pretty quick, and I worked on the next part of the file while it was cutting.

In order to get the teeth as clean as possible, I machined them separately. The lips were cut with a 1/16" tapered ball nose, and that meant that the mouth opening was going to have a small draft due to the cutter angle, just until the cutout pass though. It also meant that the teeth wouldn't get fully machined if I had kept everything one piece. The remedy was to extend the barrel curve that the teeth sit on, just to give me the most amount of machining room around the teeth, and cut them separately.

Once the model was machined, I used the mouth opening vectors to profile cut the teeth portion out.
I just wouldn't have gotten the detail in the teeth any other way. Without the length of the tapered ball nose, my other 1/16" cutters weren't long enough to do the job.
This also made the painting a whole lot easier!

Tomorrow I'll post the rest of the build!
8)
JWO