We got a little crammed for time on this build, and then had 3 days on set, which we weren't really expecting, so I ran out of time for posting!
Next up was the bridge that spans the opening where the kid actors stand. This was from 1/2" pvc. I used a 1/4" Ballnose cutter to cut the slots for the 1/4" acrylic rod, that will become the multiple upright supports. I went with the ballnose cutter, so the rods would fit tight and clean, as opposed to a square bottom slot from an endmill.
They fit super duper! Because this is a set, anything that doesn't face the camera, doesn't get any attention. So as this is the back side of the bridge, it will just get painted like this.
The final bits were some fencing along the "Wharf", and some ladders down to the "water"
We even made little bollard cleats for boats, but I didn't get any pictures :(
These were the only pictures on set I could get of it. Cause the second the crew arrived, the toys were placed on it, then no pictures allowed!
This was fairly big. At a total of 16 feet wide, by 9 feet deep. Just the way I like it :)
8)
JWO
A behind the scenes look at film and television Prop making peppered with everything else creative we do!
When I lent my services to a collegue who was working on a film about 12 years ago, I was introduced to the world of cnc. I remember watching this huge machining centre milling out a slab of mdf and turning it into a fantastic set of gears. I knew that it would have taken me hours to achieve the same thing with traditional power tools. I decided then that I would invest in a cnc router for my own business Oxenham Design. At that time I could turn on a computer, but even to check email seemed like a crazy set of operations. I persevered and learned every piece of relevant software I could get my hands on. I am now fortunate enough to be using Vectric's ASPIRE software, and Techno cnc routers, which has helped us to create some amazing projects, both in part, or in full. I thought that this blog would be a great place to share "behind the scenes" adventures with the software, materials and equipment we use, as well as the projects we build.
Monday, 2 May 2016
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