I wasn't able to post this simple tutorial until tonight due to work. This will be a simple tutorial based on a household item. This one will be very simple, and allow you to get a little familiar with some of the tools in Hexagon.
I'm going to create a basic drain plug for a bathtub drain! Simple and fun, and won't eat up a whole day of your time!
I will call the tools by name and show an icon where-ever I can remember too.
So lets get started:
I don't have any particular drain-plug in mind, so we'll invent it as we model, based on any generic plug.
Now, lets see how our model looks when we smooth it out:
I really like the underside of the plug with the nipple, but the very bottom portion needs some resolution to better define it.
Lets turn our smoothing off for now. Just simply select the #0 under smoothing. This will let us work on the low resolution model. Anytime you can work with the low resolution model, the better and simpler it is.
The plug that I have has a set of circular ribs around the top for whatever reason. We'll duplicate those as well.
If we select the EXTRACT AROUND tool under the VERTEX MODELLING tab, we can add edge loops on either side of our selected edges.
Now for the handle part with the hole for the chain loop!
Don't forget to hit the validate key to close out the tool.
We now have to add some resolution to the newly created polygon that filled the hole. It would be considered one giant N-GON, meaning a polygon with more than 4 edges. This will be very unpredictable when we smooth the model, so we need to fix it now.
We going to now use the FREE TESSELATE tool that's found under the VERTEX MODELLING tab at the top of the screen.
This tool has a little yellow box that defines where it is positioned. If we hold the shift key, it will snap to the available points on the model. Were going to split the large N-GON we created right down the center. You have to hit the validate key after every section connected.
The 4 polygons we deleted on each side might not make a perfect square, effectively leaving us with a rectangle opening. We need to fix this now.
Now we'll turn the square opening into an octagon that will smooth into a circle when we apply smoothing.
We're going to let Hexagon connect the hole for us. If we select the BRIDGE tool, under the MODELLING VERTEX tab, the edges of the opening get bridged closed.
In fact, lets create the ring using a TORUS primitive from the SECOND LIFE tab, scaled and rotated to fit.