Due to the TV show NDA, and I can't post anything, I'm going to do a small summary on SDS modelling. This is done in our modelor of choice, Hex. This does translate over to any SDS modelling program, like Silo, Blender, etc.
There really is no "only way" when it comes to 3d SDS modeling. There are general guidelines for animation and rigging, but as we generally model everything in our final pose, most of that doesn't quite apply for us.
The first thing is understanding what happens when you smooth an object:
When smoothing is applied (which blends all the faces into smooth surfaces) a mathematical process is calculated.
The cube we started with is actually considered a low-polygon model, or low resolution.
We can strategically add vertex edges to the cube to get it to hold it's shape when we apply smoothing. Essentially we will be adding resolution to our cube.
You might be asking why we would smooth a cube, adding all of those faces, when we started with a cube in the first place. The truth is, if you need a cube, then use it the way it is. But if this cube was welded into another piece of geometry, then that new geometry was smoothed, the cube would go spherical again.
Our last image of the cube has the edges and corners looking a tiny bit soft. The closer we move our newly created edge loops to the edge of the cube, the tighter the corners will be.
This always is the case, always. The higher and tighter the resolution, the sharper the edges will be.
Tomorrow, I'll show you how to add a perfectly round hole into the center of a square. Easy when you know how it works, frustrating if you don't know. Hopefully these little blogs will inspire you to give SDS modelling a try. Or help with any trouble you may be having understanding how it works.
When I started, I just wanted to know what was happening, and my frustration level was through the roof!
When I lent my services to a collegue who was working on a film about 12 years ago, I was introduced to the world of cnc. I remember watching this huge machining centre milling out a slab of mdf and turning it into a fantastic set of gears. I knew that it would have taken me hours to achieve the same thing with traditional power tools. I decided then that I would invest in a cnc router for my own business Oxenham Design. At that time I could turn on a computer, but even to check email seemed like a crazy set of operations. I persevered and learned every piece of relevant software I could get my hands on. I am now fortunate enough to be using Vectric's ASPIRE software, and Techno cnc routers, which has helped us to create some amazing projects, both in part, or in full. I thought that this blog would be a great place to share "behind the scenes" adventures with the software, materials and equipment we use, as well as the projects we build.