But we're going to use the fact that the software averages out the vertexes, and rounds everything out to our advantage!
So in fact, using a SDS modeller like Hexagon, Blender, silo, 3ds max, etc, we can actually model anything from organic characters, to hard surface models like cars and appliances, with an exceptional amount of visual accuracy.
One of the renders we did a while ago featured this process for recessed set screw holes in a beer dispensing tap:
There is no limit to the details that can be created by breaking big jobs into smaller pieces. I even modeled the threads that hold the tap handles. It was modeled at full size, so if the handle need to be fabricated, I can send the file to the manufacturer.
I think for tomorrow I'll pick an everyday item, and run another simple tutorial on how to model it.